UpdateStrategy for Actions was added
This commit is contained in:
@@ -1,4 +1,5 @@
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using StructureHelperCommon.Infrastructures.Enums;
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Models.Shapes;
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using System;
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using System.Collections.Generic;
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@@ -10,6 +11,8 @@ namespace StructureHelperCommon.Models.Forces
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{
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public class DesignForcePair : IDesignForcePair
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{
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readonly IUpdateStrategy<IAction> updateStrategy = new ActionUpdateStrategy();
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public Guid Id { get; }
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public string Name { get; set; }
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public IPoint2D ForcePoint { get; set; }
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public bool SetInGravityCenter { get; set; }
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@@ -17,12 +20,16 @@ namespace StructureHelperCommon.Models.Forces
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public IForceTuple LongForceTuple { get; set; }
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public IForceTuple FullForceTuple { get; set; }
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public DesignForcePair()
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public DesignForcePair(Guid id)
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{
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Id = id;
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LongForceTuple = new ForceTuple();
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FullForceTuple = new ForceTuple();
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}
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public DesignForcePair() : this(Guid.NewGuid()) {}
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public IForceCombinationList GetCombinations()
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{
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throw new NotImplementedException();
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@@ -30,7 +37,9 @@ namespace StructureHelperCommon.Models.Forces
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public object Clone()
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{
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throw new NotImplementedException();
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var newItem = new DesignForcePair();
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updateStrategy.Update(newItem, this);
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return newItem;
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}
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}
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}
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@@ -1,4 +1,5 @@
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using StructureHelperCommon.Infrastructures.Enums;
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Models.Shapes;
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using StructureHelperCommon.Services.Forces;
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using System;
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@@ -12,6 +13,9 @@ namespace StructureHelperCommon.Models.Forces
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/// <inheritdoc/>
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public class ForceCombinationByFactor : IForceCombinationByFactor
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{
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readonly IUpdateStrategy<IAction> updateStrategy = new ActionUpdateStrategy();
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/// <inheritdoc/>
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public Guid Id { get; }
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/// <inheritdoc/>
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public string Name { get; set; }
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public bool SetInGravityCenter { get; set; }
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@@ -23,8 +27,11 @@ namespace StructureHelperCommon.Models.Forces
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public double ULSFactor { get; set; }
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/// <inheritdoc/>
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public double LongTermFactor { get; set; }
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public ForceCombinationByFactor()
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public ForceCombinationByFactor(Guid id)
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{
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Id = id;
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Name = "New Factored Load";
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SetInGravityCenter = true;
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ForcePoint = new Point2D();
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@@ -32,6 +39,7 @@ namespace StructureHelperCommon.Models.Forces
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LongTermFactor = 1d;
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ULSFactor = 1.2d;
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}
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public ForceCombinationByFactor() : this (Guid.NewGuid()) { }
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public IForceCombinationList GetCombinations()
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{
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var result = new ForceCombinationList();
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@@ -57,10 +65,7 @@ namespace StructureHelperCommon.Models.Forces
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public object Clone()
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{
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var newItem = new ForceCombinationByFactor();
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ForceActionService.CopyActionProps(this, newItem);
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newItem.FullSLSForces = FullSLSForces.Clone() as IForceTuple;
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newItem.LongTermFactor = LongTermFactor;
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newItem.ULSFactor = ULSFactor;
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updateStrategy.Update(newItem, this);
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return newItem;
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}
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}
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@@ -1,7 +1,9 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Cryptography.X509Certificates;
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using StructureHelperCommon.Infrastructures.Enums;
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Models.Shapes;
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using StructureHelperCommon.Services.Forces;
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@@ -10,6 +12,9 @@ namespace StructureHelperCommon.Models.Forces
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/// <inheritdoc/>
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public class ForceCombinationList : IForceCombinationList
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{
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readonly IUpdateStrategy<IAction> updateStrategy = new ActionUpdateStrategy();
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/// <inheritdoc/>
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public Guid Id { get; }
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/// <inheritdoc/>
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public string Name { get; set; }
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/// <inheritdoc/>
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@@ -18,9 +23,11 @@ namespace StructureHelperCommon.Models.Forces
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public IPoint2D ForcePoint { get; set; }
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/// <inheritdoc/>
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public List<IDesignForceTuple> DesignForces { get; private set; }
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public ForceCombinationList()
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public ForceCombinationList(Guid id)
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{
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Id = id;
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SetInGravityCenter = true;
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ForcePoint = new Point2D() { X = 0, Y = 0 };
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DesignForces = new List<IDesignForceTuple>
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@@ -31,17 +38,12 @@ namespace StructureHelperCommon.Models.Forces
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new DesignForceTuple(LimitStates.SLS, CalcTerms.LongTerm)
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};
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}
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public ForceCombinationList() : this (Guid.NewGuid()) { }
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/// <inheritdoc/>
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public object Clone()
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{
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var newItem = new ForceCombinationList();
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ForceActionService.CopyActionProps(this, newItem);
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newItem.DesignForces.Clear();
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foreach (var item in DesignForces)
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{
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var newForce = item.Clone() as IDesignForceTuple;
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newItem.DesignForces.Add(newForce);
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}
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updateStrategy.Update(newItem, this);
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return newItem;
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}
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/// <inheritdoc/>
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@@ -1,4 +1,5 @@
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using StructureHelperCommon.Services.Forces;
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Services.Forces;
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using System.ComponentModel.DataAnnotations;
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namespace StructureHelperCommon.Models.Forces
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@@ -6,6 +7,7 @@ namespace StructureHelperCommon.Models.Forces
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/// <inheritdoc/>
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public class ForceTuple : IForceTuple
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{
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private readonly IUpdateStrategy<IForceTuple> updateStrategy = new ForceTupleUpdateStrategy();
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/// <inheritdoc/>
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public double Mx { get; set; }
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/// <inheritdoc/>
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@@ -22,8 +24,9 @@ namespace StructureHelperCommon.Models.Forces
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/// <inheritdoc/>
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public object Clone()
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{
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ForceTuple forceTuple = new ForceTuple() { Mx = Mx, My = My, Nz = Nz, Qx = Qx, Qy = Qy, Mz = Mz};
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return forceTuple;
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var newItem = new ForceTuple();
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updateStrategy.Update(newItem, this);
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return newItem;
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}
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public static ForceTuple operator +(ForceTuple first) => first;
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public static ForceTuple operator +(ForceTuple first, ForceTuple second)
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@@ -1,4 +1,5 @@
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using System;
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using StructureHelperCommon.Infrastructures.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@@ -6,7 +7,7 @@ using System.Threading.Tasks;
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namespace StructureHelperCommon.Models.Forces
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{
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public interface IAction
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public interface IAction : ISaveable, ICloneable
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{
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string Name { get; set; }
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}
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@@ -7,10 +7,23 @@ using System.Threading.Tasks;
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namespace StructureHelperCommon.Models.Forces
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{
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public interface IForceAction : IAction, ICloneable
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/// <summary>
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/// Action as force load
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/// </summary>
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public interface IForceAction : IAction
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{
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/// <summary>
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/// True means force action is put in center of gravity
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/// </summary>
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bool SetInGravityCenter { get; set; }
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/// <summary>
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/// Point of applying of force load
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/// </summary>
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IPoint2D ForcePoint { get; set; }
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/// <summary>
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/// Return combination of forces
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/// </summary>
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/// <returns></returns>
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IForceCombinationList GetCombinations();
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}
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}
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@@ -0,0 +1,29 @@
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using StructureHelperCommon.Infrastructures.Exceptions;
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StructureHelperCommon.Models.Forces
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{
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public class ActionUpdateStrategy : IUpdateStrategy<IAction>
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{
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readonly IUpdateStrategy<IForceAction> forceUpdateStrategy = new ForceActionUpdateStrategy();
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public void Update(IAction targetObject, IAction sourceObject)
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{
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CheckObject.CompareTypes(targetObject, sourceObject);
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targetObject.Name = sourceObject.Name;
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if (targetObject is IForceAction forceAction)
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{
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forceUpdateStrategy.Update(forceAction, (IForceAction)sourceObject);
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}
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else
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{
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ErrorCommonProcessor.ObjectTypeIsUnknown(typeof(IAction), sourceObject.GetType());
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}
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}
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}
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}
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@@ -0,0 +1,22 @@
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StructureHelperCommon.Models.Forces
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{
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public class FactorCombinationUpdateStrategy : IUpdateStrategy<IForceCombinationByFactor>
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{
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readonly IUpdateStrategy<IForceTuple> tupleUpdateStrategy = new ForceTupleUpdateStrategy();
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public void Update(IForceCombinationByFactor targetObject, IForceCombinationByFactor sourceObject)
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{
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CheckObject.CompareTypes(targetObject, sourceObject);
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tupleUpdateStrategy.Update(targetObject.FullSLSForces, sourceObject.FullSLSForces);
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targetObject.ULSFactor = sourceObject.ULSFactor;
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targetObject.LongTermFactor = sourceObject.LongTermFactor;
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}
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}
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}
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@@ -0,0 +1,48 @@
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Models.Shapes.Logics;
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using StructureHelperCommon.Models.Shapes;
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using StructureHelperCommon.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using StructureHelperCommon.Infrastructures.Exceptions;
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namespace StructureHelperCommon.Models.Forces
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{
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public class ForceActionUpdateStrategy : IUpdateStrategy<IForceAction>
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{
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private readonly IUpdateStrategy<IPoint2D> pointStrategy = new PointUpdateStrategy();
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private readonly IUpdateStrategy<IDesignForcePair> forcePairUpdateStrategy = new ForcePairUpdateStrategy();
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private readonly IUpdateStrategy<IForceCombinationByFactor> factorUpdateStrategy = new FactorCombinationUpdateStrategy();
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private readonly IUpdateStrategy<IForceCombinationList> forceListUpdateStrategy = new ForceCombinationListUpdateStrategy();
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public void Update(IForceAction targetObject, IForceAction sourceObject)
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{
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CheckObject.CompareTypes(targetObject, sourceObject);
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targetObject.SetInGravityCenter = sourceObject.SetInGravityCenter;
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pointStrategy.Update(targetObject.ForcePoint, sourceObject.ForcePoint);
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UpdateChildProperties(targetObject, sourceObject);
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}
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private void UpdateChildProperties(IForceAction targetObject, IForceAction sourceObject)
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{
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if (targetObject is IDesignForcePair pair)
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{
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forcePairUpdateStrategy.Update(pair, (IDesignForcePair)sourceObject);
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}
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else if (targetObject is IForceCombinationByFactor combination)
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{
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factorUpdateStrategy.Update(combination, (IForceCombinationByFactor)sourceObject);
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}
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else if (targetObject is IForceCombinationList forceCombinationList)
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{
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forceListUpdateStrategy.Update(forceCombinationList, (IForceCombinationList)sourceObject);
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}
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else
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{
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ErrorCommonProcessor.ObjectTypeIsUnknown(typeof(IForceAction), targetObject.GetType());
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}
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}
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}
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}
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@@ -0,0 +1,24 @@
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StructureHelperCommon.Models.Forces
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{
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public class ForceCombinationListUpdateStrategy : IUpdateStrategy<IForceCombinationList>
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{
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public void Update(IForceCombinationList targetObject, IForceCombinationList sourceObject)
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{
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CheckObject.CompareTypes(targetObject, sourceObject);
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var forcesList = new List<IDesignForceTuple>(sourceObject.DesignForces);
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targetObject.DesignForces.Clear();
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foreach (var item in forcesList)
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{
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targetObject.DesignForces.Add((IDesignForceTuple)item.Clone());
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}
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}
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}
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}
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@@ -0,0 +1,24 @@
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Models.Shapes;
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using StructureHelperCommon.Models.Shapes.Logics;
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using StructureHelperCommon.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StructureHelperCommon.Models.Forces
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{
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public class ForcePairUpdateStrategy : IUpdateStrategy<IDesignForcePair>
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{
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private readonly IUpdateStrategy<IForceTuple> tupleUpdateStrategy = new ForceTupleUpdateStrategy();
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public void Update(IDesignForcePair targetObject, IDesignForcePair sourceObject)
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{
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CheckObject.CompareTypes(targetObject, sourceObject);
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targetObject.LimitState = sourceObject.LimitState;
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tupleUpdateStrategy.Update(targetObject.LongForceTuple, sourceObject.LongForceTuple);
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tupleUpdateStrategy.Update(targetObject.FullForceTuple, sourceObject.FullForceTuple);
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}
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}
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}
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@@ -0,0 +1,27 @@
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using StructureHelperCommon.Infrastructures.Exceptions;
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StructureHelperCommon.Models.Forces
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{
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internal class ForceTupleUpdateStrategy : IUpdateStrategy<IForceTuple>
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{
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public void Update(IForceTuple targetObject, IForceTuple sourceObject)
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{
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CheckObject.IsNull(targetObject, ": target object ");
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CheckObject.IsNull(sourceObject, ": source object ");
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targetObject.Mx = sourceObject.Mx;
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targetObject.My = sourceObject.My;
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targetObject.Nz = targetObject.Nz;
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targetObject.Qx = targetObject.Qx;
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targetObject.Qy = targetObject.Qy;
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targetObject.Mz = sourceObject.Mz;
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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using StructureHelperCommon.Infrastructures.Interfaces;
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using System;
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namespace StructureHelperCommon.Models.Shapes
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{
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@@ -6,15 +7,15 @@ namespace StructureHelperCommon.Models.Shapes
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/// Interface for point of center of some shape
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/// Интерфейс для точки центра некоторой формы
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/// </summary>
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public interface IPoint2D : ICloneable
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public interface IPoint2D : ISaveable, ICloneable
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{
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/// <summary>
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/// Coordinate of center of rectangle by local axis X, m
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/// Coordinate of center of point by local axis X, m
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/// Координата центра вдоль локальной оси X, м
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/// </summary>
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double X { get; set; }
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/// <summary>
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/// Coordinate of center of rectangle by local axis Y, m
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/// Coordinate of center of point by local axis Y, m
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/// Координата центра вдоль локальной оси Y, м
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/// </summary>
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double Y { get; set; }
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@@ -0,0 +1,20 @@
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using StructureHelperCommon.Infrastructures.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StructureHelperCommon.Models.Shapes.Logics
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{
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/// <inheritdoc />
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public class PointUpdateStrategy : IUpdateStrategy<IPoint2D>
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{
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/// <inheritdoc />
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public void Update(IPoint2D targetObject, IPoint2D sourceObject)
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{
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targetObject.X = sourceObject.X;
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targetObject.Y = sourceObject.Y;
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}
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}
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}
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@@ -1,17 +1,32 @@
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namespace StructureHelperCommon.Models.Shapes
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Models.Shapes.Logics;
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using System;
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namespace StructureHelperCommon.Models.Shapes
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{
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/// <inheritdoc />
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public class Point2D : IPoint2D
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{
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private readonly IUpdateStrategy<IPoint2D> updateStrategy = new PointUpdateStrategy();
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/// <inheritdoc />
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public Guid Id { get; }
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/// <inheritdoc />
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public double X { get; set; }
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/// <inheritdoc />
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public double Y { get; set; }
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public Point2D(Guid id)
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{
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Id = id;
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}
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public Point2D() : this(Guid.NewGuid()) { }
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public object Clone()
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{
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var point = new Point2D() { X = X, Y = Y };
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return point;
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var newItem = new Point2D();
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updateStrategy.Update(newItem, this);
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return newItem;
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}
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}
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}
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Reference in New Issue
Block a user