Add beam shear converting to DTO
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Models;
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using StructureHelperCommon.Models.Forces;
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using StructureHelperCommon.Models.Loggers;
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using StructureHelperCommon.Models.Shapes;
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namespace DataAccess.DTOs
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{
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public class ForceCombinationListToDTOConvertStrategy : ConvertStrategy<ForceCombinationListDTO, IForceCombinationList>
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{
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private IUpdateStrategy<IForceCombinationList> updateStrategy;
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private IConvertStrategy<DesignForceTupleDTO, IDesignForceTuple> convertStrategy;
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private IUpdateStrategy<IForceAction> baseUpdateStrategy;
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private IConvertStrategy<Point2DDTO, IPoint2D> pointUpdateStrategy;
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public ForceCombinationListToDTOConvertStrategy(
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IUpdateStrategy<IForceCombinationList> updateStrategy,
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IConvertStrategy<DesignForceTupleDTO, IDesignForceTuple> convertStrategy,
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IUpdateStrategy<IForceAction> baseUpdateStrategy,
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IConvertStrategy<Point2DDTO, IPoint2D> pointUpdateStrategy)
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{
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this.updateStrategy = updateStrategy;
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this.convertStrategy = convertStrategy;
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this.baseUpdateStrategy = baseUpdateStrategy;
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this.pointUpdateStrategy = pointUpdateStrategy;
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}
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public ForceCombinationListToDTOConvertStrategy() { }
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public override ForceCombinationListDTO GetNewItem(IForceCombinationList source)
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{
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TraceLogger?.AddMessage(LoggerStrings.LogicType(this), TraceLogStatuses.Debug);
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TraceLogger?.AddMessage($"Factored combination list Name: {source.Name} has been started");
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ForceCombinationListDTO forceCombinationListDTO = GetNewForceCombinationList(source);
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TraceLogger?.AddMessage($"Factored combination list Name: {source.Name} has been finished");
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return forceCombinationListDTO;
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}
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private ForceCombinationListDTO GetNewForceCombinationList(IForceCombinationList source)
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{
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InitializeStrategies();
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ForceCombinationListDTO newItem = new() { Id = source.Id};
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baseUpdateStrategy.Update(newItem, source);
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updateStrategy.Update(newItem, source);
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convertStrategy.ReferenceDictionary = ReferenceDictionary;
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convertStrategy.TraceLogger = TraceLogger;
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var convertLogic = new DictionaryConvertStrategy<DesignForceTupleDTO, IDesignForceTuple>(this, convertStrategy);
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GetNewForcePoint(newItem, source);
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newItem.DesignForces.Clear();
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foreach (var item in source.DesignForces)
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{
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newItem.DesignForces.Add(convertLogic.Convert(item));
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}
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return newItem;
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}
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private void InitializeStrategies()
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{
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updateStrategy ??= new ForceCombinationListUpdateStrategy();
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convertStrategy ??= new DesignForceTupleToDTOConvertStrategy() { ReferenceDictionary = ReferenceDictionary, TraceLogger = TraceLogger};
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baseUpdateStrategy ??= new ForceActionBaseUpdateStrategy();
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pointUpdateStrategy ??= new Point2DToDTOConvertStrategy();
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}
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private void GetNewForcePoint(ForceCombinationListDTO newItem, IForceCombinationList source)
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{
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if (source.ForcePoint is not null)
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{
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pointUpdateStrategy.ReferenceDictionary = ReferenceDictionary;
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pointUpdateStrategy.TraceLogger = TraceLogger;
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var convertLogic = new DictionaryConvertStrategy<Point2DDTO, IPoint2D>(this, pointUpdateStrategy);
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newItem.ForcePoint = convertLogic.Convert(source.ForcePoint);
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}
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}
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private void Check()
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{
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var checkLogic = new CheckConvertLogic<ForceCombinationListDTO, IForceCombinationList>(this);
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checkLogic.Check();
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}
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}
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}
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