Change open and save file logic

This commit is contained in:
Evgeny Redikultsev
2024-11-09 21:52:05 +05:00
parent a8d570713d
commit 0a2934a1ea
68 changed files with 1049 additions and 373 deletions

View File

@@ -23,6 +23,7 @@ namespace StructureHelperLogics.Services.NdmPrimitives
static string firstAxisName => ProgramSetting.GeometryNames.FstAxisName;
static string secondAxisName => ProgramSetting.GeometryNames.SndAxisName;
static string thirdAxisName => ProgramSetting.GeometryNames.TrdAxisName;
static IEnumerable<IUnit> units = UnitsFactory.GetUnitCollection();
private IEnumerable<INdm> ndms;
private IStrainMatrix strainMatrix;
@@ -38,6 +39,7 @@ namespace StructureHelperLogics.Services.NdmPrimitives
parameters.AddRange(GetMomentOfInertia(prefixActual, ndms, strainMatrix));
parameters.AddRange(GetAreaRatio(ndms, strainMatrix));
parameters.AddRange(GetMomentOfInertiaRatio(ndms, strainMatrix));
parameters.AddRange(GetSummaryForces(ndms, strainMatrix));
return parameters;
}
private IEnumerable<IValueParameter<string>> GetSimpleArea(IEnumerable<INdm> ndms)
@@ -257,5 +259,61 @@ namespace StructureHelperLogics.Services.NdmPrimitives
parameters.Add(secondParameter);
return parameters;
}
private List<IValueParameter<string>> GetSummaryForces(IEnumerable<INdm> locNdms, IStrainMatrix? locStrainMatrix)
{
var parameters = new List<IValueParameter<string>>();
var unitType = UnitTypes.Force;
var unit = unitLogic.GetUnit(unitType, "kN");
var unitName = unit.Name;
var unitMultiPlayer = unit.Multiplyer;
var forceSum = new ValueParameter<string>()
{
IsValid = true,
Name = $"Summary force",
ShortName = $"N{thirdAxisName.ToLower()},sum",
Text = unitName,
Description = $"Summary longitudinal force along {thirdAxisName.ToUpper()}-axis"
};
FillForceParameters(locNdms, locStrainMatrix, unitMultiPlayer, PosNegFlag.Both, forceSum);
var forcePositive = new ValueParameter<string>()
{
IsValid = true,
Name = $"Positive force",
ShortName = $"N{thirdAxisName.ToLower()},pos",
Text = unitName,
Description = $"Summary of positive longitudinal force along {thirdAxisName.ToUpper()}-axis"
};
FillForceParameters(locNdms, locStrainMatrix, unitMultiPlayer, PosNegFlag.Positive, forcePositive);
var forceNegative = new ValueParameter<string>()
{
IsValid = true,
Name = $"Negative force",
ShortName = $"N{thirdAxisName.ToLower()},neg",
Text = unitName,
Description = $"Summary of negative longitudinal force along {thirdAxisName.ToUpper()}-axis"
};
FillForceParameters(locNdms, locStrainMatrix, unitMultiPlayer, PosNegFlag.Negative, forceNegative);
parameters.Add(forceSum);
parameters.Add(forcePositive);
parameters.Add(forceNegative);
return parameters;
}
private static void FillForceParameters(IEnumerable<INdm> locNdms, IStrainMatrix? locStrainMatrix, double unitMultiPlayer, PosNegFlag posNegFlag, ValueParameter<string> forceSum)
{
try
{
var sumForceNz = GeometryOperations.GetSummaryForce(locNdms, locStrainMatrix, posNegFlag);
forceSum.Value = (sumForceNz * unitMultiPlayer).ToString();
}
catch (Exception ex)
{
forceSum.IsValid = false;
forceSum.Value = (double.NaN).ToString();
forceSum.Description += $": {ex}";
}
}
}
}