Add triangulation of polygon

This commit is contained in:
Evgeny Redikultsev
2025-10-26 22:19:25 +05:00
parent 196dc636bb
commit 09dcf4e7e9
52 changed files with 686 additions and 180 deletions

View File

@@ -0,0 +1,35 @@
using StructureHelper.Models.Materials;
using StructureHelperCommon.Infrastructures.Interfaces;
using StructureHelperCommon.Models.Forces;
using StructureHelperCommon.Models.Shapes;
using StructureHelperCommon.Services.Forces;
using StructureHelperLogics.Models.Primitives;
using StructureHelperLogics.NdmCalculations.Primitives;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StructureHelperLogics.NdmCalculations.Triangulations
{
public class LinePolygonTriangulationLogicOption : IShapeTriangulationLogicOptions
{
public IPoint2D Center { get; set; }
public IDivisionSize DivisionSize { get; set; }
public ITriangulationOptions TriangulationOptions { get; set; }
public StrainTuple Prestrain { get; set; }
public IHeadMaterial HeadMaterial { get; set; }
public double RotationAngle { get; set; } = 0;
public IShape Shape { get; set; }
public LinePolygonTriangulationLogicOption(IShapeNdmPrimitive primitive, ITriangulationOptions triangulationOptions)
{
Center = primitive.Center;
DivisionSize = primitive.DivisionSize;
TriangulationOptions = triangulationOptions;
Shape = primitive.Shape;
HeadMaterial = primitive.NdmElement.HeadMaterial;
Prestrain = ForceTupleService.SumTuples(primitive.NdmElement.UsersPrestrain, primitive.NdmElement.AutoPrestrain) as StrainTuple;
}
}
}