Add triangulation of polygon
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using StructureHelper.Models.Materials;
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Models.Forces;
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using StructureHelperCommon.Models.Shapes;
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using StructureHelperCommon.Services.Forces;
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using StructureHelperLogics.Models.Primitives;
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using StructureHelperLogics.NdmCalculations.Primitives;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StructureHelperLogics.NdmCalculations.Triangulations
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{
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public class LinePolygonTriangulationLogicOption : IShapeTriangulationLogicOptions
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{
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public IPoint2D Center { get; set; }
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public IDivisionSize DivisionSize { get; set; }
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public ITriangulationOptions TriangulationOptions { get; set; }
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public StrainTuple Prestrain { get; set; }
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public IHeadMaterial HeadMaterial { get; set; }
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public double RotationAngle { get; set; } = 0;
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public IShape Shape { get; set; }
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public LinePolygonTriangulationLogicOption(IShapeNdmPrimitive primitive, ITriangulationOptions triangulationOptions)
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{
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Center = primitive.Center;
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DivisionSize = primitive.DivisionSize;
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TriangulationOptions = triangulationOptions;
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Shape = primitive.Shape;
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HeadMaterial = primitive.NdmElement.HeadMaterial;
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Prestrain = ForceTupleService.SumTuples(primitive.NdmElement.UsersPrestrain, primitive.NdmElement.AutoPrestrain) as StrainTuple;
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}
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}
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}
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