Force calculator was changed
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Models.Calculators;
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using StructureHelperCommon.Models.Sections;
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using StructureHelperCommon.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StructureHelperLogics.NdmCalculations.Analyses.ByForces
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{
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public class ForceCalculatorInputDataUpdateStrategy : IUpdateStrategy<ForceInputData>
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{
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private IUpdateStrategy<IAccuracy> accuracyUpdateStrategy;
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private IUpdateStrategy<ICompressedMember> compressedMemberUpdateStrategy;
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public ForceCalculatorInputDataUpdateStrategy(IUpdateStrategy<IAccuracy> accuracyUpdateStrategy, IUpdateStrategy<ICompressedMember> compressedMemberUpdateStrategy)
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{
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this.accuracyUpdateStrategy = accuracyUpdateStrategy;
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this.compressedMemberUpdateStrategy = compressedMemberUpdateStrategy;
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}
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public ForceCalculatorInputDataUpdateStrategy() : this(new AccuracyUpdateStrategy(), new CompressedMemberUpdateStrategy()) { }
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public void Update(ForceInputData targetObject, ForceInputData sourceObject)
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{
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if (ReferenceEquals(targetObject, sourceObject)) { return; }
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CheckObject.CompareTypes(targetObject, sourceObject);
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targetObject.Accuracy ??= new Accuracy();
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accuracyUpdateStrategy.Update(targetObject.Accuracy, sourceObject.Accuracy);
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targetObject.CompressedMember ??= new CompressedMember();
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compressedMemberUpdateStrategy.Update(targetObject.CompressedMember, sourceObject.CompressedMember);
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targetObject.LimitStatesList.Clear();
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targetObject.LimitStatesList.AddRange(sourceObject.LimitStatesList);
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targetObject.CalcTermsList.Clear();
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targetObject.CalcTermsList.AddRange(sourceObject.CalcTermsList);
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targetObject.Primitives.Clear();
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targetObject.Primitives.AddRange(sourceObject.Primitives);
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targetObject.ForceActions.Clear();
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targetObject.ForceActions.AddRange(sourceObject.ForceActions);
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}
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}
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}
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